The Shifting Puzzles These puzzles are based on the idea of moving things around. The Shifting Puzzles here are: 1-4) Horses Of A Colour One - Three and a legacy version, 5) The Numbers Of Hanoi, 6) Horses Red, Horses Black, Horses White, 7) The Shifting Statues, 8) To The Centers, 9) The Three Herds, 10) The Circling Spheres, 11) The Watchful Horses Two, 12) The Jigsaw Puzzles, 13) To The Center (Legacy), and 14) White Horse Amongst Blacks (Legacy).
The entrance to this room is to the northeast of the Puzzle Palace.
These are hard to explain how to do, so I created slideshows that give step-by-step solutions. They work best if you have JavaScript active, but if you don’t, you’ll still see all the pictures.
I cannot guarantee these are the best solutions, or even good solutions, but they are solutions to the puzzles.
Puzzle I: Horses Of A Colour One When you bump into the black globe pedestals, the horses will move in the same direction you moved. Their path, of course, is blocked by the pedestals around them and by each other. Every time you match up the horses with their corresponding floor colour, the floor colours will shift to create a new pattern to match. Make all six matches and you win! To quit without returning to the Puzzle Palace start, just say "@Leave" The globe blocking you in will shift out of the way and the puzzle will reset.
Puzzle II: Horses Of A Colour Two When you bump into the black globe pedestals, the horses will move in the same direction you moved. Their path, of course, is blocked by the pedestals around them and by each other. Every time you match up the horses with their corresponding floor colour, the floor colours will shift to create a new pattern to match. Make all six matches and you win! To quit without returning to the Puzzle Palace start, just say "@Leave" The globe blocking you in will shift out of the way and the puzzle will reset.
In this one, use the center pedestal to get the statues into position more or less one-by one.
Puzzle III: Horses Of A Colour II (Legacy) Beneath the Shifting Statues lies the original Horses Of A Colour II. There are six sets of three tiles. Press against the walls of the enclosure to move the horses in the same direction. Get the horses on each set of three tiles, each horse on its corresponding colour. Each time you match a set, its white globe will turn red. When all globes are red, you have won. To return upstairs, press F3. To know more about the Legacy Puzzles, say "@Legacy".
Threshold To Horses Of A Colour II (Legacy)
Horses Of A Colour II (Legacy) Starting Position
In this one, the patterns are in different spots on the puzzle, and you have to move all the knights into position to make each match.
Puzzle IV: Horses Of A Colour Three: There are 12 sets of three tiles, each with a distinct pattern of red, white, and black. Press against the walls of your enclosure to move the horses in the same direction that you do. Get the horses on each set of three tiles, each horse on its corresponding tile. Each time you match a set, its white globe will turn red. When all globes are red, you have won. To move between the four control pads, face towards the pad you want to go to and press F3. If you want to leave, go to the western-most pad, face southwest, and hit F3. You can then exit through the door.
Puzzle Layout
Puzzle Entry
Puzzle V: The Numbers of Hanoi Rules: 1) You can only move one number at a time. 2) A higher number cannot go above a lower one. 3) Move all numbers into the white-floored column. To select a column to move the number from, press against the wall at the end; the candle at the other will light up. Press against the wall at another column to move the number. To reset this puzzle, simply leave it.
This is, basically my version of The Towers of Hanoi.
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This puzzle appeared in the never-uploaded Puzzle Palace Marks I, III, and IV, and it’s in the Knight’s Armoury in Puzzle Quest.
Puzzle VI: Horses White, Horses Red, Horses Black Press against the black globe podiums to move the horses in that direction. Get the horses onto their corresponding tiles, and you win! This was adapted from a puzzle by Graphite used in the dream Tricks For Treats (For the Legacy version, take the stairs to the South-East). To leave this puzzle, say
@Leave
In Graphite’s Tricks for Treats, there was a puzzle where you had to get a piece of machinery onto a pad (for an asset flip of that puzzle, look at the Legacy version mentioned in the sign). In the original, you only had to get the one item into the one position--but when I expanded the puzzle for Puzzle Quest (in the Bishop’s Cathedral), I added an extra challenge: you had to get all five pieces onto matching floors.
Puzzle VII: The Shifting Statues Push against the statues on the dark blue floor to move them around; the statues on the light blue floor will mirror their movements. Clear a path so you can walk across the light blue floor to the exit. Adapted from a puzzle created by Graphite in Tricks For Treats
Shifting Statues Entry
In Graphite’s Tricks for Treats, there was a puzzle where you had to move boxes around to get from one end of a passageway to another. In the original, you didn’t need to leave a clear path back, though I suspect most players did. In this version, the clear path back is a necessity.
Puzzle VIII: To The Centers When you turn on the tiles with a circle on them, the horses around you will "orbit" around you in the way that you turned. Arrange the horses so that each each red horse is diagonally surrounded by the circle tiles, and orthagonally surrounded by black horses, with all white horses on the outside (as illustrated in the DragonSpeak Button). This puzzle was adapted from one created by Graphite in Tricks for Treats. Note: To move from tile to tile, just step towards it; you'll be jumped there. (For the Legacy version of the puzzle, take the stairs to the South-East.)
To The Centers Entry
The circles in the above pattern represent the tiles the Furre turns on.
Graphite’s Tricks for Treats had a puzzle in which you turned on certain tiles to move marbles around you. It was on a 5×5 square with 16 white marbles and five black marbles. The black marbles started out in the corners and in the center, and you had to get all the black marbles to the center five tiles, and all white ones on the outside tiles.
In Puzzle Palace Mark II, I added a tweak: there was one red horse you had to get to the very center, then the four black horses would surround it, and then the white horses would be on the outside. This puzzle expanded on even that.
Puzzle IX: The Three Herds Press against the podiums to move the coloured floor tile around. When it is black, it will move a piece with it. Arrange the horses to the northwest to match the horses to the southeast. This puzzle was originally designed by Graphite in Jujinka’s Playground, for the 2005 Spring Festival. To leave the puzzle, say
@Leave
The full view of the puzzle, taken from the Puzzle Palace Mark II map.
The actual entrance to The Three Herds
The Three Herds is a pretty long puzzle, so I'm offering two walkthroughs: A shortened one that just shows what pieces moved, and a full, step-by-step walkthrough that shows everything I do. The latter has a lot of images.
Graphite’s Jujinka’s Playground had this classic sorting puzzle, calling it the Slider Puzzle. The fact that he himself used a classic is why this is rated as an Inspiration rather than a Graphics Flip.
When I created Puzzle PalaceMark II, I included a version; as mentioned above, the image of it above comes from that dream (the map for Puzzle Palace Mark VI—the current one—has too much stuff in the way to get a clear view), and it took up the entire SouthWest end of the portion called Horses Of Courses,
which was the precursor to my shifting puzzles. To the northeast, you can see a bit of Horses Of A Colour II (which is a legacy puzzle in here).
Puzzle X: The Circling Spheres Press against the podiums to select which candle is lit (in the region to the northeast), then turn to rotate the four adjacent spheres around the lit candle. Arrange the spheres so that the pattern is a mirror image of that to the southwest.
Puzzle XI: The Watchful Horses II When you move on the black, bordered tiles to the northwest, some of the horses guarding the pathway will turn. Observe who turns when, and make them all look away from the decorative tiles. If any of them are looking at those tiles, they won't let you pass. This is based on a puzzle by Graphite, first seen in The Puzzler's Mansion (Wolf Howl 2003), but the second set of guardians is Mr. Initial Man's addition.
In the row nearest the black tiles, the statue directly southeast of you and the two statues beside it will turn half-way around. In the row furthest from the black tiles, only the statue directly southeast of you will turn.
This is based on a puzzle involving a row of skeletons in The Puzzler’s Mansion, in which skeletons would block your way or let you pass, depending on whether they were standing or not.
I added a second row of guardians, but I was never sure how much extra challenge they added.
Puzzle XII: The Jigsaw Puzzles Move the pieces to the black bordered tiles to assemble the three jigsaw puzzles! One puzzle is 2X2, one is 3X3, and one is 4X4.
Yes, items 193 - 201 and 205 - 224 are all pieces of jigsaw puzzles! (193 - 201 make a picture of Reegarr, 205 - 208 make a picture of Chim, and 209 - 224 make a picture of Scarlong). These are more obvious in the Second Dreaming patch, but can be a bit hard to tell in Legacy mode. I'm not sure how to do a step-by-step walkthrough on this one, but I can show you what you’re aiming for.
Start With A Jumble of Pieces on Blue Tiles
The Finished Puzzles
Puzzle XIII: To The Center (Legacy) Turn on the pads with the circle on them to make the horses orbit around you in the same direction. Arrange the horses so that the red one is in the center, the black ones are all adjacent to it, and all the white horses are around the outside (as illustrated in the DragonSpeak Button). To move from one circle tile to another, just move towards it, and you'll be jumped from tile to tile. (Say "@Legacy" for more on the Legacy puzzles.)
The entry for To The Center, just South of that for To The Centers.
I mentioned the marble puzzle in Graphite’s Tricks for Treats under To The Centers. This puzzle—originally from Horses Of Courses section of Puzzle Palace Mark II—is almost an exact copy of that one (aside from being an asset flip), except for the presence of a red knight statue that had to be in the very center.
Puzzle XIV: White Horse Amongst Black (Legacy): When you press against the pedastels around you, the horses will all move in the direction you move--unless, of course, they're blocked. Get the white horse onto the white tile. OOC Note: This puzzle is a direct copy in all but looks of the sliding puzzle in Graphite's Tricks for Treats, his 2004 Wolf Howl entry. (Say "@Legacy" for more on the Legacy puzzles.)
The entry for White Horse Amongst Blacks, just south of that for Horses Red, Horses Black, Horses White.
Starting position of White Horses Amongst Blacks
A further note: Ignore the black tiles on one side. They have no meaning to this puzzle.
Up under Horses Red, Horses Black, Horses White, I wrote about the puzzle from Graphite’s Tricks For Treats where you had to get a piece of machinery onto a pad. This puzzle is essentially that.